Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games

Mohd Shakir Azfar Abdul Halim

Sekolah Kebangsaan Ampangan, Seremban, Negeri Sembilan, Malaysia; Faculty of Education, Universiti Kebangsaan Malaysia.

https://orcid.org/0000-0002-1170-5634

Harwati Hashim

Faculty of Education, Universiti Kebangsaan Malaysia, Malaysia.

https://orcid.org/0000-0002-8817-427X

Melor Md Yunus

Faculty of Education, Universiti Kebangsaan Malaysia, Malaysia.

https://orcid.org/0000-0001-7504-7143

DOI: https://doi.org/10.20448/journal.509.2020.73.229.234

Keywords: Online quiz-games, ESL lessons, Motivation, Perception, Technology-enhanced Language Learning, Gamified-learning.


Abstract

Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined pupils’ motivation and perceptions of ESL lessons through online quiz-games namely Kahoot! and Quizizz. There were 60 primary school learners involved in this study. Data were collected using a survey questionnaire, and were analyzed and discussed quantitatively in descriptive analysis. The findings revealed that these learners had an elevated motivation and positive perceptions on the inculcation of online quiz-games in English lessons. The positive responses shown by the pupils have reflected their positive motivation, perceptions and acceptance towards learning English with the integration of online quiz-games like Kahoot! and Quizizz. This is because the elements of fun, enjoyment and competition in games can make students more motivated and interested in learning English.

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